If you create a team with the correct duo or trio of monsters and throw a Polymerization into the mix at the right time, you can smartly extend the round by creating a fearsome monster with a brand-new health bar and a full supply of AP. You had better learn which monsters you can fuse, because the computer-controlled Marshals do not hesitate to use their complete encyclopedia of fusion knowledge. Here is a complete list of the monsters that can be fused in Falsebound Kingdom.
Your first time through the game, you can't collect all the necessary monsters to create all these fusions, but if you continue with the same save file after you've finished the game once, playing through a second or third time, you'll eventually piece together the required monsters.
Crimson Sunbird: You need a Mavelus and a Wing Eagle to create the Crimson Sunbird, a winged supermonster whose attacks cannot be blocked. The fused monster launches attacks that cannot be dodged. Dragon to form an even stronger monster.
Rabid Horseman: Place a Mythical Horseman and Battle Ox on the same team to create this frighteningly strong fusion monster. Thousand Dragon: The Baby Dragon and Time Wizard aren't exactly the most potent monsters on the battlefield, but their fused form, Thousand Dragon, is a mighty combatant.
In addition to fusing monsters, you can use certain items on specific monsters to force them to change into different forms. You can perform these class changes only from the Team Make Up screen, not during the actual campaigns. Dragon to create this metallic dragon. Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. They will come back in the main base after 5 hours of game time see next Section.
Additionally, the local map enlarges. The selected monsters monsters appear below the map, and the marshal picture appears to the right of the marshal icons, below the info icons. With a friendly marshal, press A to move them to an marshal's current position, or any base. Press X to select multiple marshals, press A while highlighting a selected marshal to choose a target.
Press Y to view info. This mode does not zoom on special info. Press R to focus on one marshal, L while focusing to stop. X-selected marshals appear to the right of the marshal picture. With an enemy marshal, press Y to view info, then Y again to view monsters. A does nothing, and you cannot move them. Selecting a base is different. All you do is view the base info.
Press Z again to return to 3-D mode. Battle Controls: Battles are turn-based. There are many controls. Start displays the current score of the marshals. A is attack, and you must choose which monster to attack by hitting A, Y, or X. Z is special attack. C-stick moves the enemy status window. Y lets you view info on the monsters.
X lets you use items. L is escape. R is defend. B is wait. I don't believe I missed any, but if I did, tell me. Not that many secrets, are there? There are several glitches in the game. The battles were unaffected, and it went back to normal after the mission. The thing that covered my screen had strange writing on it. If you have any other glitches, tell me and I will post them here. I can't find it in the mountains southwest of Beyzon in "Refugees" Yugi's campaign! A: Go to where the mountains are beginning to align with the river with Joey!
You must go with Joey! Q: Where is Cosmo Queen? I don't know why the computer gets them, probably to make the game harder. Q: Where are the Gemini Elves? The one in Yugi's campaign won't join me! A: Find the one in Joey's campaign in "Minion of Darkness". She is in Tower-Deneb. Q: Where is King of Yamimakai? A: Play Yugi's story for a second time, and you get him and the Reaper of the Cards by beating Darkness. Q: Where do I get Moisture Creature? A: Yes! This location has been emailed to me, and has been confirmed by me and many other people.
Look in my monster list. Q: Where do I get Lava Battleguard? A: Finally! Put Swamp Battleguard as your lead monster in Kaiba's mission "Raid". Move along the mountains edge, which are just to the right of the river and south of Beyzon. Somewhere along the way, Lava Battleguard will appear and talk to his little brother, Swamp Battleguard.
He will then join you. Q: How can I put the pieces of Exodia together and where are they? A: I will have that section up soon. For now, check challenge mode. It has all the monsters but Moisture Creature and fusions. Please, check the first challenge mode to find that information. Check the challenge mode section. Q: I still can't find this monster. What do I do? A: Check at least 3 times. Make sure you followed my directions.
Then, email me or ask someone else. Q: Where can I find [item]? A: You'll have to wait a bit for my complete item location list. Most of them are pretty common. Just check. Q: Why is my monster so slow? A: Monster speed depend on compatibility and just which monster it is. A: Depends on which monster it is. Dragons have big circles. Spellcasters often have circles their size. Q: How do I summon gods without that crystalline field? A: You can't.
That was probably a last minute change. Q: When will I be able to use gods and fusions in my teams? Q: What are the stats of [monster]? A: I don't know. It will depend on level, compatibility, how you trained them, items The beginning stats will change, so there's no need for those. Q: What are the AR codes? A: I don't think codes are necessary for this game, since everything has been found. Q: What are the movement types? Q: What does the movement type P stand for?
A: There is no such thing. Q: What do the movement types do? A: They help determine a monster's speed in the field, and what cannons they are affected by.
Flying is usually faster, Walking is usually in between, and Swimming is relatively slow. Q: Can I replay a mission? A: Yes, but you must first beat the current campaign, then load the campaign that holds the mission you wish to play. A: Fusions last one battle. Class changes never wear off. I will include where they are in my items section.
Select the item and press the "X" button to use it. These last until the end of the battle. All you do is equip a monster able to fuse with a polymerization in the monster select screen. They can be used once per mission, and as always, you can equip more, and they will all be replenished after a mission. If there are two monsters, you will have to hit the corresponding key to select one. If there are three, it is automatic.
God Obelisk the Tormentor only V-attack description. Let me make this clear. The V-attack only exists when Obelisk faces another god.
His special becomes normal, his V becomes special, and his normal attack disappears. All monsters have normal attacks. Some normal attacks have extra effects. Some monsters also have special attacks.
Normal attacks will be listed. Normal attack effects will be listed under them. Special attacks will have a Z to indicate it. Those abilities go under them as well. Remember that all normal attacks do damage. Also, whenever "opponent" is written in this section, it means the monster your monster is attacking. I will have that up later. Whenever you use an item to upgrade a monster, you can no longer use the original. If this happens, play through the campaign again after you beat it, then get the monster again.
Same goes if you miss a monster, so don't worry. After rescuing Tea, send Joey over to the mountains southwest of Beyzon where the mountains are almost at the point where they begin to align with the river. Joins your party after defeating Bandit Keith. Directly north of Ru-Ma-Pann. Seems to span across all the way to the plains between Tower-Pegasi and Tower-Deneb.
South of Ru-Ma-Pann. Joins you after liberating Burrow. Directly northeast of Den. You'll meet him by straying west a bit when going from Dragon-Gate to Den. W Ruin Ray Inflicts massive damage to dragons. Far south of Pleasure Town in the forest. Joins your party after rescuing Tea. Joins your party after beating the mission. How she joins is unclear. She should join after Ru-Ma-Pann and Seirauna is liberated.
It is almost certain Dark Magician must be somewhere in someone's team who is in the campaign. It may also be a time limit, and if the campaign is won before that time, she joins automatically. South of Jenonnva. East of Van-Lova. South west of Beyzon where the mountains are beginning to align with the river.
Same place as Baby Dragon. On the east coast, north of Tsughut. Exact Center of the lake. Northwest of Beyzon, all the way north, just east of the river.
Directly east of Norvey in the forest. Automatically joins your party after liberating Tower-Deneb in search of her sister. Found after liberating Dyovann with Gemini Elf Kachua in your team.
Go to the west coast of Thor-Mount, and then go directly north. South of Croethe in the forest. Found after liberating Kaepe-Town.
Far south of Buizlluin, southwest of Ce-Reizo. It is south of the area where the desert becomes narrow, she will appear as a mysterious wanderer if another Harpie Lady is in you team. Found between Rottenhub and Buhr-Tos. You must go south when you are exactly in between the two towns. Be careful not to finish off Bandit Keith before getting the monster. Found in the mountains west of Twin-Rivers.
Directly west of Twin-Rivers. Joins your party after liberating Lair. When replaying Yugi's campaign, get him by beating Darkness. Only if you don't get Dark Magician in case you Class Changed him. Between Phyo-Rente and Myilluno. Have Swamp Battleguard as the lead monster of a marshal. Move the marshal along the edge of the mountains east of the river and southwest of Beyzon. After conversing with Swamp Battleguard, he joins you.
Joins your party after liberating Burrow. Joins your party after liberating Jenonnva. Joins your party after liberating Den. Joins your party after liberating Myilunno. Send Kaiba to Sweit. Now, send Kaiba southeast so that the dust cloud under his monster is directly on the circle.
It must be extremely close. Now, follow the circle going from south to east, making sure the cloud is on the line. Eventually, Moisture Creature will show up. He is a moving roaming monster. Alternately, stay in the southeastern area of the circle and don't move a muscle. He should come eventually. Found in the mountains west of Researcher Guild, spanning all the way to the area between Tower-Pegasi and Tower-Centauri.
Found between Tsughut and Thor-Mount. Joins your party after Mai defeats Joey. Joins your party after defeating Joey. Joins your party after beating Malaikura. Directly west of Ce-Reizo far over in the mountain peaks. Joins your party after liberating Hall. In the forest between Jakhud and Makhad. You'll meet him along the way. Joins you after defeating him at Tower-Pegasi. Joins you after liberating Nest. Joins you after you defeat him after you liberate Khutamonn.
Joins your party after liberating Researcher Guild. It also turns the clock back one day when it joins you. Go north of Dyethruo with Yugi and the beast joins your party. I will not include monsters acquired by new marshals. If I miss any, please tell me. These are very short descriptions.
For full descriptions, see Monster Info. The item section will explain what kinds of items there are, what they do, how to use them, the amt. I'll try to correct the guide's mistakes. If and item has a star next to it, I give a location at the end of the section and consider it rare, since it is found in few places. As far as I know, all items that say "disables all special powers" in the game, it means that the item confuses them. Magic Due to lack of knowledge of magic, I will now give a lesson on the magic ability.
Some monsters have the capability of learning magic. Different monsters have different magic levels learned. These will never be increased. For example, Dark Magician Girl learns level 4 magic. It will never increase to level 5. There are five levels of magic. Magic items also have levels, and there are five as well.
Each level of magic allows the monster to equip and use "magic" items of that level and lower. For example, Dark Magician Girl can use magic items of levels , while Summoned Skull can only use magic items of level 2 or lower, because he learns level 2 magic. Since the highest level of magic is 5, monsters with level 5 magic can use all levels of magic.
Several monsters also learn Magic Craft, which increases the effect of magic. The items are divided into sections, then listed alphabetically. Polymerization: All monsters involved are removed from battle and the fusion monster replaces them. Lasts until end of battle. Dark Energy 7 Raises attack of Darklands type for one battle.
Destruction Punch 2 Forms Barrier B reflects half of damage given by enemy back around one team monster. Dian Keto the Cure 1 Restores all monsters to full health, Master in and out of battles. Dragon Capture Jar 3 Paralyzes all Dragon monsters in battle.
Dragonic Fury 3 Raises Dragon monsters' attacks in battle, also confuses them. Goblin's Secret Remedy 6 Cures all status changes of one monster. Monster Reborn 1 Revives and restores half health to a fallen monster. Polymerization 1 Fuses two or three monsters together in battle. Power of Nature 4 Raises attack and AP of all spirit monsters for one battle.
Snake Fang 6 Poisons one enemy in battle. Super Rejuvenation 6 Allows one team monster to gain health automatically in battle. Violet Crystal 4 Increases the attack of Night-Adept monsters for one battle. Equipment: These items are equipped onto monsters to increase abilities or attack, or decrease enemy abilities or attacks. There are one of each and are automatically put into effect. Black Pendant Raises attack and damage against Spellcasters of Darklands-type monsters.
Book of Secret Arts Raises attack of Spellcaster-types by Cyber Shield Raises attack of any Harpie Lady by Deal of Phantom Raises AP of monster by 1.
Dragonic Attack Dragon equipped with this will never miss. Electro-Whip Used by any Harpie Lady, allows attacks to paralyze enemies. Enchanted Javelin Raises damage done by to Darklands-type monsters by Spirit types. Legendary Sword Raises attack of Warrior-types by Multiply Raises attack by and enables special attacks for Kuriboh. Shock Shell Raises attack and of Machine-type monsters and allows their attacks to confuse enemies.
Magic: Magic can only be used by team members who have a magic ability. The level of the ability must be higher or equal to the magic level. The highest magic level is 5. I have checked all of these myself, and the guide, to fix its mistakes.
If you find any more, tell me. Germ Infection 2 5 Poisons all enemies. Gift of the Mystical 3 3 Restores a great amount of life Elf points to all team monster. As far as I've seen, restores up to Hinotama 2 5 Inflicts damage on all enemies.
Raimei 4 5 Inflicts damage and paralyzes all enemies. Shadow Spell 1 5 Paralyzes one enemy. Solar Shine 2 7 Undoes status changes of monsters. Sparks 1 3 Inflicts small damage and decreases AP of one enemy. Spellbinding Circle 3 4 Lowers attack and AP of one enemy. Swords of Revealing 3 3 Paralyzes all enemies.
Light Yami 3 5 Blinds all enemies. Class Change: These items upgrade monsters to stronger forms. All class change items can upgrade 1 monster only. I have given one or two locations, but that does NOT mean it can only be found there. Build a Trade Union in Phostenn. Build Trade Union. Metalmorph Yugi's Mission: "Break Free". Build a Trade Union in Ce-Reizo.
Gods: Gods are summoned from items. They will take the place of all three team monsters for the battle. Beat Marik in Joey's story Mission: "Imposter". Soul of Obelisk 1 Summons Obelisk the Tormentor. First, read the section above. Please, as it will make the Walkthroughs so much easier to understand. These Walkthroughs are based on my experiences. If that doesn't suit you, just follow my guide but attack in waves.
If it does suit your, or doesn't matter, follow my directions and you will succeed. You must bring them; you have no choice. Team Assembly - Tips on assembling teams - If I say no change, it doesn't matter who you bring. Bases and Items items added later - Cooperation is hearts, which increase healing speed. Abbreviated HP by me healing points. Gold is the gold acquired by liberating. Size is stars, which increases stat bonuses.
Later, items acquired by liberation will also be listed. If you take out the E base, you win, if the F base is taken out, you lose. Usually, the main base will recover enemies in 5 game hours. It will also include tips for leveling up. By popular demand, I have made a new Monster Locations by Mission section, and the roaming monsters acquired section has been deleted. For now, I have reduced the amount of information I give so I can finish the basic strategy faster.
When you become trapped in the game, one of your marshals, Shimon, explains the rules to you. Listen carefully. Then, begin team assembly.
I suggest you do nothing to change your teams. Yugi's team is currently the strongest. I'd keep it this way, even though the compatibility orbs don't match. It is simple. At the end, you receive your first items. Fizdis is weak, and you have no time now to train her.
Don't change the teams just yet. Follow these instead. Make sure Yugi arrives first. Blow him away with Yugi. Send Yugi back to Jakhud if you want a roaming monster. Otherwise send him strait to Makhad. Meet Silver Fang along the way. Defeat him and he joins your party. Blackland Fire Dragon defects to your side.
Tristan joins you. Winged Dragon, Guardian of the Fortress will join you. You must use Yugi. Prepare for the weak attack. Wait for the moving marshals and defeat them. Bakura should appear. Wait awhile for Bakura to deactivate all the enemies' defenses. Make sure you move Shimon back to Telenoes before he gets to the base. There, hold off and defeat the moving enemies. Mako will now join you. Have at least four. Send Bakura to Tower-Sirius. Defeat him and he joins you.
Defeat them. Now, send Yugi to Tower-Centauri. You may want to build a Healer at Pegasi to heal. Defeat them, then liberate Centauri. Defeat Darkness, and Dark Magician will join you. Defeat any moving marshals. Then send Yugi to Nyuaghulla. Send Shimon to Phostenn. Around now, Joey should appear. Send him to Nyuaghulla following Yugi. Send Joey to Dyovann.
Send Tristan to Nyuaghulla. Shimon will probably have to face some enemies now, but with Yugi's star team, he'll do fine. Mai should appear around now.
This level is terribly hard. Do exactly as I say. Also, enemies learn how to fuse. The enemies will soon collide. Now, send Tea north some more. Send Tea northwest. Now, go west. Now, use icon mode to bring Tea to Craw-Valley. There, Baby Dragon joins without a fight. Also, send Yugi out of Craw-Valley, making sure not to block Tea's path.
Get ready to fight. If Joey has gotten Baby Dragon, send him to Beyzon. Don't change her team at all. Harpie Lady Ocupete will join you there. He should meet Sanga of Thunder, who will join you if you win the fight.
Sometime around now, Dark Magician Girl should join you. Scott takes control of some of your friends. Also, the guide recycled a previous map, so the Bases and Enemies info may have errors. Give Yugi Dark Magician Girl. Bring extra marshals, such as Mai and Tristan. Send Tristan to Tower- Sirius. Tea is freed and Dark Elf joins your party. Defeat the moving enemies. Kaiba destroys all opposing cannons now. Make sure Tristan goes back to Chitthun. Send Tea to follow Yugi.
Shimon may have to fight more enemies now. Red Eyes Black Dragon joins you. Joey escapes. Team Assembly: No change. Joey is freed. Panther Warrior joins your army. They join you after defeating them.
If Yugi doesn't make it in time, beat the first few with Shimon. Not because the enemies are difficult though.
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