The combat animations look even better when you're afforded a close-up. The medals get even more demanding in extreme challenges, where you need to knock guys out while crashing through windows, pull floors out from underneath multiple enemies, and even cause three different walls to fall on three different thugs simultaneously. In regular stealth challenges, the wall-mounted gargoyles are your best friends, but on extreme maps, all of the gargoyles are booby-trapped to blow up shortly after you land on them.
Robbed of these safe vantage points, you have to spend a lot more time moving around on the ground, which--because you have detective vision--you can do without needing to stop and peek around every corner. Stealth gameplay is almost never this fast-paced or action-packed, and it's rarely this fun.
Regardless of whether you're getting sucked into the Story mode or competing for high scores in the Challenge mode, Batman: Arkham Asylum does an outstanding job of letting you be Batman. Everything about this game--the impressive visuals, stirring soundtrack, superb voice acting, fiendish puzzles, hard-hitting combat--feels like it has been lovingly crafted by a development team that's both knowledgeable and passionate about the source material.
Miss out on this one and the joke's on you. Eidos' comic book-inspired action title follows the caped crusader as he takes on the Joker and other supervillains in the titular madhouse. You need a javascript enabled browser to watch videos.
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The Good Story mode really sucks you in Uncomplicated combat is fast-paced and looks fantastic Tons of cool stuff to unlock, including Challenge mode maps Audio and visual presentation is uniformly impressive You won't want to stop playing even after you've solved all riddles The Bad Too tempting to play through the entire game in detective vision mode Supervillains that you don't get to fight feel like missed opportunities.
About the Author. Justin Calvert. More GameSpot Reviews. Load Comments 3. Average Rating Rating s 9. Sign In to rate Batman: Arkham Asylum. Developed by: Rocksteady Studios Playcast-media.
Interactive Entertainment Warner Bros. Square Enix. Genre s : Action Adventure. Use your keyboard! Mixed: 0 out of Negative: 0 out of Yes, this is the Batman you've been waiting for It's a wonderful experience, beginning to end, never taking the easy or familiar route, and infusing each shift of the story with original ideas that cut no corners.
All this publication's reviews. Armchair Empire. All this publication's reviews Read full review. Buy this game. Da Gameboyz. In my opinion Batman: Arkham Asylum is a landmark game based on a comic book superhero and is equivalent to what the The Dark Knight did for comic book films.
Regardless of whether you're getting sucked into the Story mode or competing for high scores in the Challenge mode, Batman: Arkham Asylum does an outstanding job of letting you be Batman. Everything about this game--the impressive visuals, stirring soundtrack, superb voice acting, fiendish puzzles, hard-hitting combat--feels like it has been lovingly crafted by a development team that's both knowledgeable and passionate about the source material.
The pessimist in me never thought that it was possible to make a really good game from a popular license, but Rocksteady have managed to do just that with Batman: Arkham Asylum. The game is second to none in the genre, and beats all contenders with a mighy bat-punch! Rocksteady Studios has produced a game as ravishing as Uncharted: Drake's Fortune and as compelling as Dead Space, one that very nearly lives up to its own hype. User Reviews. Write a Review. Positive: out of Mixed: 22 out of Negative: 4 out of The character models are highly detailed.
They appears as if they're walking, talking action-figures. The combat is quick and responsive with seamless transitions between strikes and counters. The bat-gadgets are intuitive and effective in traversing the various areas in the game. The overall experience is great. This review contains spoilers , click expand to view. I'll admit that I was afraid of this game when it came out. It just seemed too scary to me the Joker looked creepy as hell.
But then I finally got over my fear a couple years later after watching walkthroughs and I decided to get this game. I'm glad I did. It wasn't scary at all except for the Scarecrow hallucinations. Holy plot twist, Batman! From there, you're off on an adventure that ranks right below The Dark Knight movie in terms of awesome Batman experiences. The actual Arkham campus is a loony bin spread across multiple buildings on one massive rock. With the Joker in charge you're going to have to swing over rooms filled with gas, save doctors, rip vent covers off the walls so you can make a path around locked doors, and move as fast as Batman can to stop the Joker from releasing an army of monsters on the people of Gotham City.
Now, that might sound like your typical Batman story -- and it kind of is -- but it's important to point out that this is a fairly adult title. Harley's wearing a fairly skimpy outfit that shows off her lady parts, Poison Ivy's in some painted-on panties, colorful language like "ass" and "bitch" is peppered in, and there are people getting murdered left and right.
Arkham itself is a dark and dingy place that just had every psychopath housed there run through the halls tearing the building apart. Dead guards are laid out on the floor, papers are strewn about, and the facilities have seen better days. These adult themes tied in with a very, very Batman-looking world really drive home your connection to the story. I don't think I'm ever going to forget Mr. Zsasz holding a knife to a female doctor, her screaming for me to save her, the Joker screaming at Zsasz to kill her, and Zsasz screaming at me to stay back.
After years of the Riddler being goofy, I realized Arkham's version of the character was on a different level when he told a Riddle that ended in dismembering a baby. Plus, the segments where you're under the Scarecrow's influence and Batman's worst fears are realized are some of the coolest, most cerebral parts of the game. These are the moments that wrapped me up in the experience and made me feel like Batman on the longest night of his life. Gameplay in this dark, creepy world breaks down into three main portions -- fist fighting, attacking from the shadows, and exploration.
As you move from room to room chasing Harley or Commissioner Gordon's kidnapper, you're going to run into bad guys. Lots of times, you'll find a crew milling about or the Joker will spring a trap with handfuls of guys who are ready to kill you. This is when you'll make use of your straight hand-to-hand moves. The game allows Batman to move faster than his enemies He's a trained ninja, people! You just point your left stick towards whatever enemy you want to attack and Batman follows suit.
Through four buttons -- strike, reverse, jump, and stun -- you'll unleash Mr. Wayne's fury on the scum of the Earth. Obviously, you can just mash the strike button and take down the bad guys with a healthy set of animations -- dropkicks, elbows, punches, and more are peppered in -- and reverse when you see the spider-sense icon pop-up above a bad guy's head, but there's a sweet science to this madness.
This system is great. I felt empowered as I knocked these creeps down, grabbed their bats and slammed them back into the attackers. I'm sure it sounds like the process could get repetitive, but the crooks start using tasers and knives eventually, and that leads to you having to fight them in a different way and avoid simply mashing the strike button; you need to get behind the taser-packing guys to strike and daze the knife dudes before socking them in the jaw.
As you ping-pong off people with your savage attacks, a combo meter tallies your strikes on the left side of the screen. As long as each of your attacks is landing Don't mash the buttons; pick your shots. I'm sure it sounds simple, but you'd be surprised how good you have to be to link together massive combos.
If you can get the count up to eight five with an upgrade , you can do special moves once you've unlocked them, and I can tell you that I don't do special moves all that often. Still, whatever your largest combo is by the end of the fight, you're going to get a bonus in terms of XP. See, there's this little circle in the upper-left corner of the screen that is your XP gauge.
Pulling off moves and besting challenges fills in the gauge, and when the two ends meet, you get to pick an upgrade for either Batman's suit for more health, moves for super-cool takedowns, Batarangs for power and such, or other weapons like your explosive gel.
You're also going to earn XP by taking out your opponents from the shadows. While there are going to be those times where Joker's men ambush you, there are also "Invisible Predator" moments. This is where you get the drop on a roomful of bad guys who are patrolling. These sections are cool because they forced me to play like Batman and not some random action game character.
I'd shoot up to a gargoyle, kick on detective mode to see how many enemies I was up against, and then start picking them off one by one. If there was just one dude with a gun in the group, I'd glide in to take him out and then move to the other baddies.
If there was more than one gunman, I'd stick to the shadows so as not to get my brains blown against the wall. There's a lot of freedom on how you want to engage these bad guys, and it's one of the best parts of the game. You could wait for a guy to be alone and then glide kick in and perform a ground takedown, but you've got access to Batman's entire utility belt if you want.
Once everything's unlocked, you can use explosive gel to blow out walls and knock guys out, you can through Sonic Batarangs that'll then explode, you can pull people over railings with the grappling hook, and you smash through windows to take guys out. And all of that is just for starters. There's a line launcher, grates to pop out of, and gargoyles to hang bad guys from. Still, for me, the most satisfying part of these missions are the silent takedowns. This is where you crouch, come up behind an unsuspecting grunt, and choke the guy out.
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