Blink demo 2 download


















This is an amazing game with so much potential!! I know the game development process can be a bit but it seems like these guys are shooting for a bigger story than just a cheap jumpscare horror game.

Keep up the good work guys! That's exactly what we're trying to do! Stay tuned for more updates on the project :D. Hey guys. Played your game at the weekend for my channel. I had to dial down the settings despite having a powerful PC to record though, and I found it very dark with no gamma control.

Overall, I really enjoyed the creepy atmosphere of the house but I found the addition of the bits of story just confusing to the point that it interfered with the fun creepy house aspect.

It made no sense to me. I was disappointed to find out after playing that the best jumpscare in the game wasn't available to me because the bathroom was locked through the whole play, so likewise I didn't get the lighter which might of helped with the darkness. I think the game has potential. Your work on the atmosphere and graphics was fantastic.

Just the story needs to be less complicated and confusing. Interested enough to see where you take this project though. Needs some optimisation though so we can play on higher settings and still record. Thanks for the demo guys. Hello, thank you for playing and thanks even more for the feedback.

We've been optimizing and patching things every couple days. We're posting a blog update very soon that goes over all the major patches we've done from technical issues like you ran into to tightening up the story. Apologies again, we hope to give you the horror thrills you're seeking in the updated version if you'll give us another go.

Thank you again for playing. No worries guys. I enjoyed many parts of it. I'll absolutely be checking out your updates. I'm interested to see where you take the project.

Required: Windows 7, 8, 8. Recommended: Windows 7, 8, 8. The main benchmark to look for is a minimum of at least 4gb of vram. Crazy game! Really well done and I love the blink mechanic. I sometimes had the feeling I saw something right before blinking and then it was gone I would've paid for that. One of the hidden gems here. Glad you enjoyed it and thank you for playing.

We know you do no-commentary videos so we're super happy we were able to read what you thought about it. Cheers to you, we're looking forward to wowing you with the full release! Also, if you wouldn't mind leaving a rating that would really help us organize general pros and cons as we continue development.

Thanks again! Thank you for playing, can't wait to tune into this let's play! If you could take a minute to rate the demo it would really help us weigh all the pros and cons as we continue to develop. Thanks again!!! Almost all the interactions with Mr Bits and the subtle clues towards his existence before he reveals himself are just creepy enough to keep the player on their toes.

Teleporting the player inbetween blinks and forcing the player to interact with what I can only assume is a demon creates a strong feeling of tension. The House design was interesting, twists and turns, doorways where you'd think it would be dead ends, doors catching in places that they shouldn't due to the overall design being just a little off in places works great from a story telling stand point.

Okay straight up the way the player is forced to intereact with objects just sometimes doesn't work, typically in horror gaes you want, left mouse click for picking up items and right mouse click for opening doors. Instead when it came to picking up notes and tapes I found myself mashing both buttons hoping eventually I would pick it up. I can appreiciate that rather than just have a usual bright flash light in a suburban home you'd have a lighter, ups the spooky factor and all that.

However if you want the player to be able to read all the world building and notes you may want to decrease the general les flare on it, as it makes reading notes, especially books, extremely difficult.

Finally the key management system and by extenstion note management system needs a bit of an overall, generally in horror games short notes and plot developing items go straight into player inventory and keys are auto matically used without needing to be selected.

With a large portions of the notes in the game being just notes that have no bearing on the story or books that seem to exist as an inside joke that cannot be picked up leaves the game feeling a bit unnimersive. Maybe overhauling the inventory system so that it can automatically sort and select keys for you and also contain the various drawings in the game and notes in subcatagories to satisfy my need to collect every scrap of lore possible.

I won't ention the fps issues as it seems the new patch has fixed most of them so ignore that in the video.

Thank you for taking the time to give us an in-depth review! We appreciate how you detailed out the pros and cons and helping us see what we can iterate and improve on. Where to begin? Blink is a great game hidden among the crowd, this is a game made by developers that care more about telling a compelling story and building atmosphere rather then a quick jumpscare.

It features a great blinking mechanic that sets it apart from other titles and gives a feeling of dread, when your character blinks you don't know what will happen The game runs great, not a single frame drop on my rig while recording, and that is refreshing to see in a newer title. As for the intro, it was great to see the effort put into the game. You don't see that too often in games these days, unfortunately. All and all, if you enjoy good atmosphere and a good compelling story with multiple endings and plenty of secrets then give this game a shot!

As a big fan of the genre, too many horror games avoid atmosphere and the build of suspense, so Blink is right up my alley. Not your typical haunted house story, Blink will remind you why scary games can be effective. Things happen, sometimes without you realizing it. Of course, as the story slowly begins revealing itself, the incidents ramp up. We're very happy you enjoyed your experience and like that we're doing with the classic "slow burn then ramp up" type horror approach.

Thanks again for playing! Hello, apologies for the confusion. You can use the lighter by pressing the "4" key, thank you again for playing, we really do appreciate it. The subtle changes in the environment made me question if I were actually going insane. Well done, can't wait for the main course. Not gonna lie Great game Glad you enjoyed it!! We can't wait for you to see the second half of the game, thanks for playing! Awesome Game! There seems to be some hidden lore or something.

Good job guys! How scary could a night of babysitting be? More information. You will get access to the following files: blink-last-night-win. Aug 14, Jun 26, Nov 01, Aug 04, Jul 20, Comments Log in with itch. GoopyApple 1 day ago. The game looks interesting; however, I am unable to find the link to the demo download. Abandoned House Studios 15 days ago. Good job for a 2 person team! How do you dowload this game.

Abandoned House Studios 82 days ago. Very intresting game! Can't wait for the final releas. We're gearing to release before Halloween! Stay tuned! Step Vibes days ago. Abandoned House Studios days ago. We'll let you know as soon as the newer version is out! We apologize again! BLINK achieves state-of-the-art results on multiple datasets.

ELQ does end-to-end entity linking on questions. The ELQ architecture is described in the following paper:. It can be created by running:. Fast mode: in the fast mode the model only uses the bi-encoder, which is much faster accuracy drops slightly, see details in "Benchmarking BLINK" section. The id number displayed corresponds to the order of entities in the entity.

The entity. Skip to content. Star Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats commits.



0コメント

  • 1000 / 1000