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Review Filters. Enter up to characters to add a description to your widget:. Most weapons produce at least some sort of knockback, much of which is too small to notice. Attack modifiers to knockback include damage, critical hit or mini-crit status, and weapon-specific effects.
Knockback can be used to manipulate the positioning and movement of players, especially those of enemies through juggling, and oneself through rocket jumping or sticky jumping. Some weapons and abilities, such as the Force-A-Nature, the Shortstop's alt-fire, and compression blast, are based on unique knockback functionality. Depending on the map and server, the goals and rules of the TF2 gameplay can change dramatically. By understanding these variables in gameplay and how to parse them in the Server Browser , players can find a game environment that suits them and fully contribute to their team's goals.
Maps are made based on a variety of game modes, which are used to determine the objectives for both teams. Teams may compete over the same goals such as in Push Control Point and King of the Hill maps or oppose each other in an offense vs. Many game modes use control points.
Control points begin to be captured when a player of a team not owning the point stands on the point. The capture time varies by map, and its speed is increased when more players stand on it though each player beyond the first provides diminishing returns.
Capture is halted when an opposing team member stands on it in defense, and capture progress is gradually undone when no capturing teammates stand on the point. Control points cannot be captured while 'locked', and locked points are usually unlocked after preceding points are captured. Payload carts are pushed and halted the same way control points are captured, though instead of capturing a Payload cart, the pushing team tries to bring it to a checkpoint. In official maps with offense vs.
Players start the round in their team's resupply room, where they can change class and loadout instantly. Most resupply rooms contain cabinets, which fully restore health, restock weapon ammo, refill most item meters, and remove most negative status effects, though a similar effect can be achieved by class switching.
Upon dying, a player waits to respawn in a respawn wave, which typically comes at ten- or five-second intervals, but do vary by map, team color and size, objective status, and server settings. After this wait, they appear at their team's furthest forward resupply room. Resupply rooms can be earned by capturing points or pushing Payload carts to checkpoints and can be lost if the opposing team makes such progress themselves.
Many maps make use of doors. Although their visuals suggest otherwise, doors are handled by the server as being either completely open or completely shut, alternating between the two instantly. Most doors are opened whenever a player stands near them. However, some doors will only open to players coming from a certain side or players on a certain team, most notably resupply room doors. Some doors remain locked until certain conditions are met, such as control points being captured or Payload cart checkpoints being reached.
The boundaries and surfaces of maps are not determined by visual elements, but by invisible surfaces that determine where players and projectiles can go. All maps--even outdoor ones--have player ceilings and walls, though they may be invisible, and projectiles may even appear to go through them.
Additionally, many surfaces and objects in the game that appear to take physical space are completely ignored for collision detection, with players and projectiles passing through them as if nonexistent; these surfaces can be used for hiding Stickybombs or spamming targets from cover. Maps usually have pickups placed in various locations.
Map-specific health and ammo pickups will remain in place until grabbed, respawning after a ten-second delay. The map health pickups restore Several elements can be found in places where many players may go to if needing a health kit or ammo. A player who cannot find health kits or ammo may find an Engineer's Dispenser to get some, or if there is no Dispenser, go to spawn. Server settings can have a strong impact on gameplay in terms of performance and game balance.
Players can select what kind of server on which they want to play using the Server Browser, filtering based on tags which include game modes and changes to respawn times , player count, map, latency, and the like. Generally, servers closer to the player's location will have reduced latency, resulting in faster connection and more accurate hit detection.
Game smoothness is also affected by the server's hardware and networking settings, especially at higher player counts or when running some mods. Servers can run scripts and configs just as a player can, with commands from clients issued by rcon. For additional functionality, there are numerous server plugins to modify gameplay or provide administrative or stat assistance, the most common being SourceMod and HLStatsX.
Instead of running plugins, servers can use logs to interact with third-party matchmaking programs, such as TF2 Lobbies, which lets them see stats out-of-game. There are a variety of server settings that can change gameplay without running plugins or external programs. These can include:. There are a variety of ways to configure the Team Fortress 2 client. The choices players make in setting up TF2 can have impacts on game interaction, performance, and presentation.
Most of these methods of customization are not available on console versions of the game, save main menu options. Some aspects of a player's machine, operating system, and Steam settings can affect TF2, and after a long history of updates, Team Fortress 2 has required an increasing amount of system resources to play at optimum frame rates.
Additionally, some program features enabled by default may be undesirable for certain players, either due to performance issues or personal preference. Within Steam's interface, players can also change launch options. As the name suggests, launch options are TF2 settings that are applied when the game is launched.
Launch options are separated by spaces and start with either a dash if the command is not accessible through console commands or a plus sign if the command is a console command.
Launch options can be used to achieve a variety of effects, including In addition to the Steam options, launch options can be specified for individual shortcuts to Team Fortress 2 by adding them to the file 'C:Program FilesSteamSteam. For example, this shortcut target would run TF2 full-screen with no intro video:. Video card and sound card configuration tools can be used to override game settings. Team Fortress 2 can be subject to operating system influences on mouse control.
The most straightforward and easy way for a player to customize their TF2 experience is via the in-game options panels. In essence, the options panels are user-friendly ways to set ConVars, which can otherwise be set manually using the developer console. These panels are These settings are stored as ConVars in config. By default, config. In addition to the menu panels, ConVars can be changed with more specificity using scripting.
Scripting allows for more advanced and uniquely tailored controls, dynamic player settings, and more optimized performance performance scripts are usually just called 'configs'.
Script files are located in the cfg folder usually found in C:Program FilesSteamsteamappscommonteam fortress 2tf. The file autoexec. There is a variety of first-party some in-game and some not and third-party tools to assist in playing, editing, and analyzing Team Fortress 2. User-made content can be submitted to Valve through the Steam Workshop. Content deemed worthy of inclusion becomes official game content, with the author credited and rewarded for their contribution.
When I first download steam, it updates. And then when I open the app, it bounces couple of times on the dock and closes. Team Fortress is, at its heart, a class-based player versus player shooter. The game itself is relatively simple. Players are either on a red or blue team, and they attempt to eliminate the other team. Each class has its own special weapons and special abilities, which players must use in conjunction with their team in order to win the game. It is perhaps the most successful class-based shooter ever made, and it is responsible for inspiring games like Overwatch, Paladins, and Battleborn.
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